Software industry legend Gabe Newell delivered a remarkable and meaningful keynote at DICE. Most of it was spot on and had even greater significance coming from an individual who has done more than anyone to advance the gaming experience and the industry.
However, his errant remarks on the subject software DRM and software piracy reveal that he is a bit of a noob in this particular area. With the help of quotes from IGN, G4, and Techdirt, I will rebut three of his assertions.
GABE SAYS: “You know, if you look for examples in the PC audience, these people are spending two, three, four thousand dollars on their computers, five or six or seven hundred dollars a year on Internet connectivity. These are people perfectly willing to spend money.“
REALITY: Even the worst pirates will pay for the things that they can’t steal. It’s hard to stuff a PC down your pants and walk out of a store, especially if it is online. We shouldn’t pretend that if people actually could easily download a killer gaming rig via the internet that the rate of PC theft wouldn’t be astronomical (and still the thieves would be using the meaningless excuse that it’s only because they can’t get a decent product for a fair price). Ease of committing the crime is the issue here. Yes, many people who can afford to spend $5K for hardware will steal a $60 title because of weak DRM.
GABE SAYS: “Anecdotal evidence appears to suggest that DRM is increasing and not decreasing piracy.”
REALITY: Toss out the contrived anecdotal evidence, we have genuine empirical evidence on the subject that demonstrates that software DRM does reduce piracy. A broad-based survey of software developers who implemented software DRM revealed an average increase in revenue of 19%. During the same sample period, combined industry growth was 6%. That yields a 13% gain from stopping piracy with proper software protection.
GABE SAYS: “DRM is perceived as a technology issue as to how do we keep customers from stealing our products. It has the opposite effect of intended.”
REALITY: Maybe for really poor implementations of software DRM, but this is also true for poor implementations of any element that impacts the end user experience in any application. Developers need to address all aspects. Good DRM is proven to reduce piracy and does not impede sales.
That’s it – record set straight. As a closing note, before any loyalists declare war on me, know that I am a huge fan of Gabe. We are connected both professionally and personally; his games propelled sales of my PC video cards for years (former life) and I’m an unabashed gamer. Gabe has hero status in my house where you can drop by anytime to get pwned in CS and where my preschooler would run around yelling “boom, head shot” when she got truly excited.